When players often come close to breaking the rules of a game, but usually do not (because someone catches the mistake), that game has a hand-slap problem. This is almost always caused by a lack of clarity.
Hand-slap problems are not as serious as corruptibility problems, but they do strongly impact the graceful flow of the game.
As a designer, you cannot completely eliminate the possibility of hand-slap from your game, but you can reduce it, by increasing the game's clarity. If a particular type of hand-slap occurs over and over again in your game, that indicates a problem with the rule-set or the components, not with the players.