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	<title>Comments on: Uptown</title>
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	<description>Game Design, The Universe, and Everything</description>
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		<title>By: Games Unplugged at the Langdon Street Cafe &#171; Held Action</title>
		<link>http://www.koryheath.com/games/uptown/comment-page-1/#comment-5323</link>
		<dc:creator>Games Unplugged at the Langdon Street Cafe &#171; Held Action</dc:creator>
		<pubDate>Fri, 04 Jun 2010 10:31:54 +0000</pubDate>
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		<description>[...] Uptown turned out to be a quick tile and grid sort of game. Letters and numbers line each side of the grid, not unlike in Battleship. The grid is sub-divided into nine squares, the constituent squares of which each have a different icon. Players have a pool of tiles, one for each letter, number and icon on the board. During the game, players place tiles on the grid according to the type. The 3 tile, for instance, can go anywhere on the 3 column of squares, A can go anywhere on the A row and the street light tile can go anywhere in the sub-square of street light icons. [...]</description>
		<content:encoded><![CDATA[<p>[...] Uptown turned out to be a quick tile and grid sort of game. Letters and numbers line each side of the grid, not unlike in Battleship. The grid is sub-divided into nine squares, the constituent squares of which each have a different icon. Players have a pool of tiles, one for each letter, number and icon on the board. During the game, players place tiles on the grid according to the type. The 3 tile, for instance, can go anywhere on the 3 column of squares, A can go anywhere on the A row and the street light tile can go anywhere in the sub-square of street light icons. [...]</p>
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