Category Archives: Game Design

My Imperfect Children

Over the years, I’ve banged the drum quite a bit in favor of perfectionism in board game design. Whenever I do so, I try to emphasize that, while I think “perfection” is the correct target to aim at, I don’t … Continue reading

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Problem-Driven Game Design

In my experience, a problem-driven approach is the only reliable generator of high-quality game designs. The more time I spend focusing on specific, well-articulated problems and questions, the more likely it is that my final design will be novel, deep, … Continue reading

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Katamari vs. Peggle

Katamari Damacy is a game built around a brilliant core concept, but its overarching goal structure nearly ruins the experience for me. Here’s the brilliant part: you push around a growing ball which can grab literally any object in the … Continue reading

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Building Blockhouse

By the time I decided that I was going to implement Blockhouse as a commercial iPhone app, the game design was already done. Tilt or swipe in one of the four cardinal directions to cause all blocks to slide as … Continue reading

Posted in Blockhouse, Game Design, iPhone | 20 Comments