Things I’ve Created
- Tricky Tube
- Zendo
- Tap Tap Puzzle
- Gum Drop
- Blockhouse
- Werewolf
- Texas Test’em
- Blockers
- Criminals
- The Chicken Game System
- RAMbots
- Mandala
- Zagami
- Analogies
- Guess What Happened!
- StorySpawn
- Javaquarius
Category Archives: Game Design
Problem-Driven Game Design
In my experience, a problem-driven approach is the only reliable generator of high-quality game designs. The more time I spend focusing on specific, well-articulated problems and questions, the more likely it is that my final design will be novel, deep, … Continue reading
Posted in Game Design
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