I created this iPhone version of the popular party game Werewolf (aka Mafia) in 2009. A single device acts as the moderator, and you pass it around the group during the nighttime phase.
The game is no longer available.
It’s a Full Moon
Gather your friends – but not too closely – because Werewolves can look friendly in the light of day. If you’ve played the bluffing/party game Werewolf (or the similar game Mafia), then you should check out the extra fun you and your friends can have with this iPhone / iPod touch version. If you’ve never played the party game, prepare for a roller coaster ride of excitement, suspense, and intrigue.
Yours was a peaceful village until you discovered evidence of werewolves. Now paranoia runs rampant and everyone wants to find someone to blame. During each “nighttime” phase of the game, players will perform secret actions. Then, during each “daytime” phase, they’ll try to figure out who the werewolves are. Will they mistakenly lynch an innocent villager while the werewolves smile to themselves? It’s mob rule at its finest. And each time the sun goes down, the werewolves will claim another victim. Your goal? Stay alive!
- Quick setup by pulling names and photos directly from your contact list.
- Optional special characters like the Seer, the Vigilante, the Protector, and the Innocent Lovers.
- Villager passwords to prevent anyone from seeing your secret role.
- Timed rounds with warning bells as the round-end approaches.
- An emailable post-game report that describes what everyone did on each turn.
How To Play
In Werewolf, the primary activity is talking. You may talk as much as you’d like during all phases of the game, and you are never required to tell the truth. However, once you’ve been eliminated from the game, you must not talk to any of the remaining players or participate in the game in any way.
The game is divided into Nighttime and Daytime phases. During each Nighttime phase, you’ll pass the iPhone or iPod touch around the circle of players, and each player will perform one secret action. You may talk as much as you’d like during this phase of the game, but when it’s your turn, you’re not allowed to show the screen to any other player.
After everyone has taken a turn, the entire group will find out who, if anyone, died during the night. Then the Daytime phase begins. Now the group must decide whom to lynch, if anyone. To vote to lynch a player, point at that player and raise your other hand. You may change your vote or stop pointing at any time, but as soon as more than half of the players in the game are pointing at one player, you must lynch that player. Alternatively, if more than half of the players agree, you may end the Daytime round without lynching anyone.
The game continues with alternating Nighttime and Daytime rounds, until either all of the Werewolves have been killed, at which point the remaining innocents win, or the Werewolves equal or outnumber the innocents, at which point the remaining Werewolves win. At the end of the game, you’ll be presented with an emailable post-game report.
On the first night of the game, you’ll find out whether you’re a Werewolf, an Innocent Villager, or one of the other special characters. On all successive nights, you’ll perform a special action based on your character.
- Werewolf—If you’re the last Werewolf to act, you’ll choose an innocent player to kill. That player will be dead in the morning, unless a Protector intervenes. If you’re not the last Werewolf to act, you’ll suggest a player to kill, and your suggestion will be reported to the following Werewolves. Since each Nighttime phase begins with a random player, sometimes you’ll be the last Werewolf to act, and sometimes you won’t.
- Innocent Villager—You have no special Nighttime action. Instead, you’ll be asked to guess who you think is most likely to be a Werewolf. Your guesses will be displayed in the post-game report.
- Seer—Each night, you’ll choose a player, and the program will tell you whether or not that player is a Werewolf. You’re allowed to announce your finding immediately, but this increases your chances of getting killed by a Werewolf.
- Vigilante—Each night, you’ll optionally choose to shoot a player. If you do so, that player will be dead in the morning, unless a Protector intervenes.
- Protector—Each night, you’ll choose a player to protect. That player cannot be killed by a Werewolf or a Vigilante that night.
- Innocent Lover—You know who your partner Lovers are, and if one of you dies, you’ll all die. Like an Innocent Villager, you have no special Nighttime action. Instead, you’ll be asked to guess who you think is most likely to be a Werewolf. Your guesses will be displayed in the post-game report.